Community
Arnold for Cinema 4D Forum
Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Image Sequence Not Advancing C4D

9 REPLIES 9
Reply
Message 1 of 10
samuel.josling
583 Views, 9 Replies

Image Sequence Not Advancing C4D

I am using an arnold shader with a bitmap image sequence as a material for my background. I have animated the sequence but it won't progress past the first frame in the IPR renderer and picture renderer. Any help greatly appreciated.

Tags (1)
Labels (1)
9 REPLIES 9
Message 2 of 10

Did you check the Arnold log?

https://docs.arnoldrenderer.com/display/A5AFCUG/Log



// Stephen Blair
// Arnold Renderer Support
Message 3 of 10

The log output is as follows:


00:00:00 1656MB WARNING | parameter "step_size" is declared already
00:00:00 1656MB WARNING | parameter "step_size" is declared already
00:00:01 1720MB WARNING | /Tank/Turret/FumeFX: shape has empty bounding box: (9983 9848 9998 x -14 -149 1)


No assets are missing. Do you have any other suggestions?

Message 4 of 10

What are the settings in the bitmap shader?

I just tested it with the same settings shown in the screenshots here:
https://arnoldsupport.com/2015/06/04/c4dtoa-using-the-bitmap-shader-for-image-sequences/

and it worked.



// Stephen Blair
// Arnold Renderer Support
Message 5 of 10

I have followed the tutorial with no success. When I press calculate, Arnold calculates the first AND last frame as #999,999,999. Is this maybe because of the way I have named my BG JPGs? They're currently called ########_###### 0000, *0001, *0002, etc.

Message 6 of 10

So, the files names are like this, with a space in the name?
I'll rename my test sequence of textures and try it.

example_example 0000.jpg
example_example 0001.jpg
example_example 0002.jpg




// Stephen Blair
// Arnold Renderer Support
Message 7 of 10

So, I have renamed my files something simpler: tank_00001, tank_00002, tank_00003, etc, but am still facing the same problem with the calculation only calculating one frame. Let me know how you go.

Message 8 of 10

It seems the problem is still present regardless of whether I use an Arnold Shader or a standard shader. It just won't calculate properly! 😠

Message 9 of 10

Fixed the problem. I had to move all my .jpgs into the tex folder my project generated. I found the tex folder by pressing 'locate image' on the shader tab of the bitmap shader panel.

Message 10 of 10

Fixed the problem. I had to move all my .jpgs into the tex folder my project generated. I found the tex folder by pressing 'locate image' on the shader tab of the bitmap shader panel.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Technology Administrators