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What happens if you evaluate this OSL shader?
I forced the wrap to default, which is just printing the texture 1 time.
shader noTileBitmap ( string tex = ""[[string widget = "filename"]], point Pos = point(u,v,0), float s = 1, output color Out = 0, ) { Out = texture(tex,Pos[0]*s,1-Pos[1]*s, "wrap", "default" ); }
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