Not applicable
02-21-2020
09:15 AM
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I'm having trouble wrapping my head around the shader network because I don't know what's going on behind the scenes. When I use the utility node and set the color mode to Object ID, how do I know what exactly is being outputted? And same for rgb_to_float, how do I find out what value it is outputting so I know how to use it properly? Or am I just thinking about this all wrong?
Solved! Go to Solution.