Hi guys, I'm on a project, a 3 min animation render wich would take me up to 42 days of rendering in a i9 9900k with RTX2080ti card, 128gig Ram (similar delay on my Dual processor Xeon silver 4114 with 2x nvidia quatro RTX 4000, 64gig Ram). Think it's a little too much.
I'm using Cinema 4D R21 with Arnold 6.
On the scene I have 6x quad lights (2x are at 2 samples others at 1) and 1 sky light + one object light using an HDRI image for reflexion on a metalic shader.
The scene render @1080p Cam AA is 7, diff 2, spec 2, transmission 2 for a total of 637 samples.
Can someone take a look and tell me what could be optimize here?
I'd be pleased to attach a scene file.
Solved! Go to Solution.
Solved by lee_griggs. Go to Solution.
You’d need to upload some screenshots of your render settings and scene details before anyone can offer advice
It would be easier if you screenshot your render settings (win+shift+s).
What Ray Depth settings are you using for example?
How many skydome light samples?
Could you reduce Camera (AA) to 5?
Eden is right, we need more information/images/scene data?
Hi guys, thanks for quick reply. Here are some screenshots about settings.
- skydome light samples is 1
- ray depth is default 10
I don't use transmission but putting value at 0 do not change render time.
I have attached some .jpg grouping settings and comparing renders with time and setup so you guys can have data to compare.
Here is some details:
rendered (15:25 min) at : Camera (AA) 7, Diffuse 2, Specular 2, Transmission 2
rendered (15:44 min) at : Camera (AA) 7, Diffuse 2, Specular 2, Transmission 0, already very grainy
rendered (8:14 min) at : Camera (AA) 5, Diffuse 2, Specular 2, Transmission 0, too grainy really
rendered, without the cylinder hdri emission (7:50 min) at : Camera (AA) 5, Diffuse 2, Specular 2, Transmission 0, too grainy really
settings-lights_grouped-screenshots.jpgArnold-renders-compared.jpg
Why do you have so many lights in this scene? Can't you just light it with the sky and maybe one other light if necessary?
You also only have 1 sky sample. Increase it to 3 and reduce Camera (AA) to 5. If you are not sure where the noise is coming from, render out AOVs.
Thanks Lee.
Indeed adding samples to the skydome and reducing the number of light did shaved some render time. With 3 lights I've past from 15:25 min to 12:24 min so it's a 20% reduction here without introducing too much grain.
Than I've twicked my hdr image to cover some zones where there was a lack of light and I was able to eliminate 2 more. With one light, as you suggested I've been able to reduce 40% of the render time; quite huge.
Sure it's a different look but still serve the purpose so thank you for that Lee!
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