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Hello,
I'm scattering planes onto a surface to act as brush strokes.
I'm using Arnold scatter that scatters point onto said surface.
I would like to create a shader that takes the color of the texture of the object used as surface, and transfers it to the clones. Like hair if I'm using a tiger texture to drive my hair color, but for a regular object.
So if one point is scattered on a pink area of the model, the clone is pink, etc.
How would you do that in directly in Arnold ?
Thanks
Francis
Solved! Go to Solution.
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