Hi dear
we usually render 3d products, and the quad light with gradient color is very frequent and helpful.
in Arnold's current workflow, we have to create a material with the ramp node first, then apply this material to Quad light color. but if we have many gradient lights and materials in the same scene, the current workflow will be inefficient.
it will be great if you could add one option on the light color field to use the C4D native gradient directly. I know octane render has this feature
here I attached a screenshot, please kindly check it. thanks
Hi dear
we usually render 3d products, and the quad light with gradient color is very frequent and helpful.
in Arnold's current workflow, we have to create a material with the ramp node first, then apply this material to Quad light color. but if we have many gradient lights and materials in the same scene, the current workflow will be inefficient.
it will be great if you could add one option on the light color field to use the C4D native gradient directly. I know octane render has this feature
here I attached a screenshot, please kindly check it. thanks
Not an answer to your question but I wasn't aware you could do this. What kind of material do you apply to a light to make the light have a gradient? I tried it with a random surface and also toon shader with a gradient ramp but the light color didnt change. is there a specific material you use that is made for lights?
Not an answer to your question but I wasn't aware you could do this. What kind of material do you apply to a light to make the light have a gradient? I tried it with a random surface and also toon shader with a gradient ramp but the light color didnt change. is there a specific material you use that is made for lights?
hi please check attached screenshot, you will understant how to make gradient light via material
hi please check attached screenshot, you will understant how to make gradient light via material
Wow! Thank you ! ! !
Wow! Thank you ! ! !
it will be great if you could add one option on the light color field to use the C4D native gradient directly.
Is supporting the native gradient relevant here, or just adding a 'gradient' option to the list is the important bit? I'm thinking of creating a ramp shader and linking to the light color directly from the menu. How's that sound?
it will be great if you could add one option on the light color field to use the C4D native gradient directly.
Is supporting the native gradient relevant here, or just adding a 'gradient' option to the list is the important bit? I'm thinking of creating a ramp shader and linking to the light color directly from the menu. How's that sound?
Hi dear
Please check the attached ScreenFlow, it's very simple and efficient to create and adjust the gradient light in Octane.
I think it will be good enough if make a similar feature in Arnold
Right now Arnold quad_light color only supports constant color, texture, and material,
but octane light color supports a lot of shaders,
so better make Arnold quad_light support gradient shader.
Hi dear
Please check the attached ScreenFlow, it's very simple and efficient to create and adjust the gradient light in Octane.
I think it will be good enough if make a similar feature in Arnold
Right now Arnold quad_light color only supports constant color, texture, and material,
but octane light color supports a lot of shaders,
so better make Arnold quad_light support gradient shader.
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