Feature suggestion--add one option to use C4D native gradient as quad_light color directly
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Hi dear
we usually render 3d products, and the quad light with gradient color is very frequent and helpful.
in Arnold's current workflow, we have to create a material with the ramp node first, then apply this material to Quad light color. but if we have many gradient lights and materials in the same scene, the current workflow will be inefficient.
it will be great if you could add one option on the light color field to use the C4D native gradient directly. I know octane render has this feature
here I attached a screenshot, please kindly check it. thanks