Announcements

The Autodesk Community Forums has a new look. Read more about what's changed on the Community Announcements board.

Does Arnold work with new M1 Max Chip?

mlove15
Explorer

Does Arnold work with new M1 Max Chip?

mlove15
Explorer
Explorer

I just got a new MacBook Pro with the new M1 Max chip, for some reason I can't get Arnold license to work. Is Arnold supported on the M1 Max chip? Because it's not working for me.

0 Likes
Reply
5,518 Views
25 Replies
Replies (25)

JohnDraisey
Contributor
Contributor
I know! But we do have flexibility with the CPU and GPU in Arnold for now.
The one good thing is how fast M1 is with Noice denoiser. I wasn't
expecting it to keep pace with higher core Ryzens on that one task.

Do you think M2 Extreme (48 Core) will happen? Too bad Apple never worked
with Nvidia again, I think Apple Silicon + Nvidia GPUs would have been an
amazing fit. In fact, the perfect fit since Nvidia is using ARM for their
APUs.
0 Likes

jordan7SQ7S
Contributor
Contributor

Just checking back 5 months after the last time I peeked in to see if there has been any movement towards Arnold working with Apple Silicon. Would be great if there was some type of roadmap or desire on Autodesk's part to provide some information that wasn't so perpetually vague to those of us waiting for this to be a thing.

The silence is easy to interpret as indifference. As the inside man @Stephen.Blair - does Autodesk have any kind of response to those of us feel a little left out in the cold? 

0 Likes

Stephen.Blair
Community Manager
Community Manager

@jordan7SQ7S wrote:

Just checking back 5 months after the last time I peeked in to see if there has been any movement towards Arnold working with Apple Silicon. Would be great if there was some type of roadmap or desire on Autodesk's part to provide some information that wasn't so perpetually vague to those of us waiting for this to be a thing.

The silence is easy to interpret as indifference. As the inside man @Stephen.Blair - does Autodesk have any kind of response to those of us feel a little left out in the cold? 


As mentioned elsewhere, we have M1 builds in beta, and are working through the list of dependencies that also have to be ported. 

 

I can't give ETAs or details on any product roadmap, so M1 support is not unique in that regard. 



// Stephen Blair
// Arnold Renderer Support

jordan7SQ7S
Contributor
Contributor

@Stephen.Blair - I think it is unique in that regard though. Apple silicon is the only major hardware platform without some form of native solution for Arnold. It's not like we can even fall back on an older native version of Arnold. If you're using any modern DCC on Apple Silicone you are completely shut out. Name another major hardware platform that's been orphaned in the same way?

 

Some glimmer of hope or peek behind the curtain would go along way to ease the frustration of people that feel like this particular market doesn't matter to Autodesk. How is Autodesk so far behind when the majority of other production renderers now like Redshift, Corona, Octane all have a native solutions for Apple Silicon? I'm not trying to be argumentative but almost 3 years into the Apple Silicon transition and without even a public beta to show for Autodesk's efforts It's hard not feel like it's all talk and no action from AD.    

jordan7SQ7S
Contributor
Contributor

Well - I think I’m out. I know it’s not an airport so no need to announce my departure but if anyones listening at Autodesk and enough people leave out of frustration something may change with Autodesk’s attitude of silence.  

I just finished the VFX on a Netflix released feature and I have another feature I start in late November. That said I am recommending to the studio we move to a Redshift pipeline and I will not be renewing my two personal Arnold licenses that expire this October. I will also be recommending my studio and agency clients migrate as well as we kick off new projects. Arnold is a non starter on Apple silicon and Arnold 7s IPR in windows is so much slower than 6 was - almost to the point of being unusable. Keep in mind this is on a 64 core 3990x with 256GB RAM. On the GPU side issues continue to remain undressed like how CPU/GPU seem to render specular refractions differently, the lack of trace sets, lack of sampling control outside of AA and adaptive.

 

Yes Redshift requires more twiddling and finessing to get a similar look but at this point it’s so much faster and I feel like the speed of development and responsiveness to issues at the Redshift team is so fast compared to what feels like lazy uninspired efforts and iterative improvements by Autodesk.

 

So long Autodesk - it was nice while it lasted.

 

peter_horvath
Autodesk
Autodesk

M1 CPU support is now available in C4DtoA 4.5.0 / Arnold 7.1.4.0. Sorry for taking so long and the inconveniences it caused.


// Peter Horvath
// C4DtoA developer