Dispersion Abbe shining blue (even with zero light)
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Hello,
I'm facing a weird behavior with a glass material with dispersion abbe : the material keeps shining blue, even with no lights in the scene.
It does not happen if I have a fully modeled environment (it still emits blue in the dark but with the lights on it's gone), only on alpha backgrounds where the blue keeps showing in corners of the material.
Is this normal ?
C4DtoA 4.0.2 S25 on Mac
Thanks
Francis
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