Cloner user data into SBSAR exposed parameter

Cloner user data into SBSAR exposed parameter

dagmanson
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Message 1 of 5

Cloner user data into SBSAR exposed parameter

dagmanson
Participant
Participant

Hi!

I have created an Substance SBSAR which has the seed parameter of a noise exposed. The idea was to feed clone indexes into it to get a unique noise on every clone. The SBSAR works fine and I can manually change the seed in its settings, but the problem is that the exposed parameter doesn't seem to be available as an input in the Substance shader node. Is there any way to do this or is it simply not possible?

Many thanks for any help on this!

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4 Replies
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Message 2 of 5

peter.horvath6V6K3
Advisor
Advisor

Unfortunately the Sunstance shader integration is not that dynamic. It basically bakes the textures from the asset.

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Message 3 of 5

dagmanson
Participant
Participant

I see, so is that limitation in Maxons implementation? Thanks!

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Message 4 of 5

peter.horvath6V6K3
Advisor
Advisor
It's more like a limitation in our integration, I believe. There are plans to improve it, but I can not really tell whether it's going to happen.
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Message 5 of 5

dagmanson
Participant
Participant

Ok, we'll I'll keep my fingers crossed then, it could be really powerful I think 🙂 Thanks again!

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