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I am texturing a netball (similar pattern to a volleyball). I am using a UV to place the normal map for the small dimples spread across the surface, but I need to use something like a front flat UV to place a pattern that goes across multiple patches that make up the ball.
I achieve this in C4D by using the normal map as a UV mapped texture, and the colour pattern as a separate Front Mapped texture. (This isn’t perfect as the paint doesn't curve into the creases - but - is closer to what I need that I can produce in C4DtoA.
Is it possible to have more than one UV set per Arnold texture? Is there a procedure/technique I am missing?
Solved! Go to Solution.