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Anyone help me about a reference material problem please?
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I have 100 objects that should use
same Arnold material. The different thing is every objects needs
different opacity map. I should create 100 materials that uses a base
material but different opacity map only. (I can't use switch_rgba)
I used a base material as a reference material but I can't give it a opacity node input (you can see them as screenshots). How can I do that?