PhoenixFD to Arnold Volume (Standard Volume shader)
Hi, are there any people rendering PhoenixFD .vdb volumes? I followed the one and only tutorial from chaos groups site and it works for the basic fire and flames. When I wanted to do more of a gas explosion I figured I have to feed the Fuel values instead of temperature to the Volume Sample Float node. But now I would like to use the grid RGB to color the smoke. Trying to use it as a scatter color but it doesn't seem to work.
Could you please share your workflow with Standard Volume shader ?
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