Im trying to make a Planet and render it with Arnold
I added a Sphere around the planet, added an Arnold Volume shader, and in Arnold properties in the mesh I activated VOLUME and padding 0.1
even when lowering the density to 0.001, the border of the atmosphere is too sharp. Any suggestions ?
I found this how to do it in VRAY, but the LIGHT/SHADOW falloff doenst work with arnold
https://youtu.be/mTHKU9c6eAg?t=942
Try ramp_rgb -> atan -> standard_volume.transparent or facing_ratio -> atan -> standard_volume.transparent.
I tried it with the facing ratio + a ramp but still getting the edges too sharp and aint looking good.
But I followed the Vray Tutorial and managed to make it work with Arnold
I replaced the Falloff-Light/Shadow with a Toon Material, used a ramp for the Base Tonemap, and worked perfectly
This is giving me the result im looking for, Still I want to learn how to use the Volume Shaders right