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It is still not possible to render quads with the Wireframe shader in Arnold for Max. I got the latest versions of both. Will this ever be fixed at all. Can it be that hard?
It was fixed and it is possible.
I used Always Use Quads because I didn't put any subdivision on those objects.
Ahh I see. Just to set it to polygons in the Wireframe map is not enough. You have to change it also in the render settings to work. Thanks for the information.
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