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02-22-2018
04:30 PM
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Hi!
I'm about to pull my hair out trying to get roughness maps from Substance Painter to work properly in 3Ds Max / Arnold.
Seems like this should be pretty straightforward, and I've got all the exported maps to work pretty much like they should in Sketchfab. Wondering why there is such a huge difference in Arnold!
I am using the same HDR image in both of the following images, no extra lights, and my gamma is set to 2.2.
It sort of seemed like a normal map issue at first, but base color, metalness and normals look pretty much like they should when the roughness map is disconnected.
Any help would be greatly appreciated! 
Solved! Go to Solution.