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reflection/transmission of light not correct
Not applicable
12-24-2018
08:12 AM
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strange things happen, with my light in the window reflection (see photo)
changing ray depth or samples does not change anything.
tried different lights, settings, materials. nothing helps. What´s the problem here??
rendered with 3ds max 2018 and arnold.
lamp shade = transmissive standard surface from arnold
glas = thick glas, physical material
light = mesh light (but tried normal point as well, with same result)
HELP PLEASE