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hi there,
i just started to using arnold so got tons of questions.. but first of all is there a way to create random texture for elements? for example trees leafs..
i tried to use switch rgba but couldnt figure it how "how to generate random index for leafs id" ...
or am i missing something?
may be something like as vray's multitex or as forest pack's forest color?
btw i use 3ds max
Solved! Go to Solution.