Pixelated render (urban model)
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi! I used to render with Mentalray, but my newer 3ds max version has Arnold instead, and I can't get my render to look better that this: the building look totally pixelated.
I've alredy set the output size to 2048x1556, I've activated adaptative sampling (AA samples max:20), I've been adjusting Sampling and ray depth and maxing AA camera to 8 instead of 3, but the only result is more calculation time for the same result. It has only a sunlight light, and very basic geometries.
¿Does anyone know how to solve this?
Link copied