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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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OpenPBR Anisotrophy

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wernienst
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OpenPBR Anisotrophy

If you are missing the Anisotrophy Rotation parameter: there is the Aniso Tangent now. Entering values into the 3 fields obviously has no effect (a MAXtoA bug?), wiring a Float To RGB node (or any other RGB generating node can produce some crazy stuff!

wernienst_0-1722964884444.png

 

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RGhost77
in reply to: wernienst

 

3dsmax_2024-09-04_11-02-46.png

3dsmax_2024-09-04_11-06-09.png

Connecting coordinate system shader to tangent produce correct result. But I'm not sure how to use spinner's values.

 

 


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