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If you are missing the Anisotrophy Rotation parameter: there is the Aniso Tangent now. Entering values into the 3 fields obviously has no effect (a MAXtoA bug?), wiring a Float To RGB node (or any other RGB generating node can produce some crazy stuff!
I don't think I've ever noticed a change in performance for AF since the nvidia 8000 series. Modded Skyrim textures might be the only exception, but it could just be the placebo effect, because lowering AF seemed like a small performance increase if any.
Connecting coordinate system shader to tangent produce correct result. But I'm not sure how to use spinner's values.
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