No map preview and blue tint on specular material preview
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Hello, I have a few issues 3Ds Max slate editor.
First I encountered black edges on tiling textures, but then I learned that I should use the Arnold Image Node instead of the good old Bitmap node. Okay problem solved, but now I do not have previews of my maps anymore.
This is especially troubling for specular maps because reflections are also not calculated in the material preview. Instead it shows a blue tint when 'Show background in Preview' is on (which is a crucial function for tweaking reflections).
I found these threads but they are well over a year old so I was wondering about the current status of these broken functions.
https://answers.arnoldrenderer.com/questions/11024/texture-image-not-showing-in-preview-and-viewport...
https://answers.arnoldrenderer.com/questions/3387/blue-shift-when-previewing-materials-w-transparent...