Announcements

The Autodesk Community Forums has a new look. Read more about what's changed on the Community Announcements board.

MAXtoA GPU still errors out on second render attempt

ACCCC
Advocate

MAXtoA GPU still errors out on second render attempt

ACCCC
Advocate
Advocate

Steps to reproduce:

1. Empty Scene

2. Create a Physical Material + Bitmap Lookup node with a random texture

3. And/Or add a HDRI Environment and a environment map

4. Run either Activeshade or Renderview IPR then close Activeshade or stop the IPR

5. Re-run Activeshade/IPR

8372-arnold-osl-bitmap-lookup-osl-hdri-environment.png


I've discussed a similar issue with Mads a couple of months back where the background of the HDRI just disappeared and i think he created a ticket for this and it got fixed fairly quickly.

I'm not sure if this error on second render was in the bug report back then but this still errors out 100% of the time for me, sometimes it even creates a critical cuda error and i have to restart max, i'm not sure if there is already a ticket for this.


Any ETA for this? It's kinda annoying since those OSL maps are kinda important for lookdev via GPU.


If this only happens on my machine and yours renders fine let me know and I'll add some debug logs.

0 Likes
Reply
Accepted solutions (1)
1,047 Views
11 Replies
Replies (11)

madsd
Advisor
Advisor

I can confirm this with a newer build.
Will pop a note about it now.

0 Likes

madsd
Advisor
Advisor

Just tried to ping the texture loader with a minimum code node.


Returns same issue.
8392-cc.png

0 Likes

madsd
Advisor
Advisor

This was working yesterday...
Why is it broken now.
Will check.

Just a FYI, I updated to the latest Studio drivers yesterday.

456.71

So might investigate to roll back on that driver number.

0 Likes

ACCCC
Advocate
Advocate

Thanks for the help, did you run this on 4.1.2.1 or a newer beta build?

I have only encountered this with maps that take a file as a input so far, i'm curious if this affects all OSL shading operations or only those that use a external file.

0 Likes

ACCCC
Advocate
Advocate

I'm currently running 456.38 and MaxToA 4.1.2.1 and i'm pretty sure i've encountered this issue with 4.1.0.71 in combination with 456.38 and 452.06.

Are you sure this was working on your machine? What GPU are you using?


I'm considering to DDU my machine.

0 Likes

madsd
Advisor
Advisor

Its not driver related, I can see they got a ticket for something related already.
Dev responded elsewhere, so on it.


0 Likes

madsd
Advisor
Advisor

Also, its been fairly long time since I loaded any textures and ran the GPU, so it could have hung without me detecting it while working on OSL shaders.


Just been working full procedural for a while, so never hit this bug.

0 Likes

madsd
Advisor
Advisor

Slightly newer builds tested here.


Yeah I would not worry about any non texture fetching stuff.
Ive run the OSL on GPU daily and runs OK. No drop outs, but only because I work 100% procedural.

0 Likes

ACCCC
Advocate
Advocate

Yeah my workflow relies heavily on image textures so in order to render GPU i'm currently restricted to either use the old Autodesk Bitmap node which doesn't really offer a UVW input or Arnold Image which doesn't work in viewport.


0 Likes

DeclanRussell
Autodesk
Autodesk
Accepted solution

Hey! Thanks for reporting. We have a fix for this coming up in the next release.

0 Likes

ACCCC
Advocate
Advocate

Hey, yeah Stephen already mentioned this a couple of days ago.

Thanks alot! Keep up the good work.

0 Likes