impose a reflection map on a material/object

Anonymous

impose a reflection map on a material/object

Anonymous
Not applicable

Hi all

I am looking for a way to impose a spherical reflection map (only reflection) on an object. Only that object. Actually, even sub-object restrained by a mask. I want the spherical map (an HDRI) to only contribute to reflection, I don't want it to light the scene.

A bit link a chrome material, except the entire reflection would be artificially imposed by me via and image.

In scanline, I would just plug a bitmap in the reflection slot, set it's coordinates to 'spherical environment', and that's it.

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lee_griggs
Autodesk
Autodesk

The skydome light has light contribution attributes so that you can disable everything except specular reflections. However, this would be for all objects in the scene.

https://docs.arnoldrenderer.com/display/A5AF3DSUG/Lights#Lights-Contribution


You could also try using the ray_switch shader for this:

https://docs.arnoldrenderer.com/display/A5Af3dsUG/Ray+Switch+shader


Lee Griggs
Arnold rendering specialist
AUTODESK
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