HI @Mads Drøschler , is there an equivalent to the Corona multimap in Arnold, that is supported by Arnold GPU rendering in 3ds Max?
Try OSL -> Switchers -> 1 of N
Depending on what you're trying to achieve you could drive the index with other scene attribute data, or uvw data etc.
OSL -> UVW Coordinates -> f.e. UVW Channel
or
OSL -> Scene Attributes -> f.e. Material ID or Object ID
Let's say you want a variation of leafs in different colors, connect your maps to the inputs of a 1 of N (color) map and drive the index f.e. via material or object id
https://docs.arnoldrenderer.com/display/A5AF3DSUG/Color+Jitter
https://www.youtube.com/watch?v=bqS9ynW-TdU
For the more exotic Element ID, which returns independant IDs inside a larger mesh, a grass clump, or a tree with leafs, use DCM to generate the ID and fetch it with a uv map.
Can't find what you're looking for? Ask the community or share your knowledge.