Hello everyone , am trying to find a way to convert all of the used textures to tx format so i can get faster render times loading textures , however it seems there is automatic way in maya also another way using Tx manager think that also does the job , how to do it then for 3ds max ! if anyone knows a way please help !
It should convert your textures automatically when you start a render. Check your textures folder and see whether there are .tx files there.
use the makeTX tool if you like to convert it from hand.
https://docs.arnoldrenderer.com/display/A5AF3DSUG/Maketx
i have tried that but couldnt get it to work or too hard to understand i honestly dont know
i think when u use auto mipmap it converts textures to tx , but i dont see tx in the main texture folder ! does it exists only during the render , do u have any idea about using the auto-tile option ! does it help make render faster ?
@Mamdouh Fahmy
In case you want to do it manually, you can use maketx as @Christoph Schaedl mentioned. It's very simple and in general it's worth learning how to do these kind of things.
1. Open up a cmd prompt
2. Replace this path with the correct maxtoa install path on your machine:
C:\solidangle\maxtoadeploy\2017\bin\maketx.exe
3. Then just paste that into the cmd prompt along with some flags to specify options for maketx, so you cmd looks something like (do not forget to replace the image paths):
C:\solidangle\maxtoadeploy\2017\bin\maketx.exe -v -u --oiio --checknan --filter lanczos3 path/to/fileIn.tif -o path/to/fileOut.tx
Note that if you have images holding "colors" as opposed to "data", you should linearize them at this point in the process. You can do this by adding this flag to the cmd:
C:\solidangle\maxtoadeploy\2017\bin\maketx.exe -v -u --oiio --checknan --filter lanczos3 path/to/fileIn.tif -o path/to/fileOut.tx --colorconvert sRGB linear
We also have this AKN article on how to convert bitmap textures to .TX with a batch file. If the hotlink doesn't work, here's the raw url:
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