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10-23-2020
12:42 PM
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I have read that you cannot use a matte (holdout) object if you are rendering GPU. Not interested in shadows, just want a matte object. Has this been dealt with? Shocking, all I want is an object to basically render a black alpha.
Does anybody have a workaround that doesn't involve a second render pass just to get an alpha for my scene?
Solved! Go to Solution.
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