Hi, thanks for replying, let me explain, I usually have to make renders of objects that are covered by different materials, sometimes they have graphics and are reflective, others are metallic, most of the time they have transparent parts and others are matte, these objects are decorative labels, and the combination of materials is practically infinite, sometimes they can be 2 materials and others up to 6 different materials, most of the time these renders have to be very fast, with the previous versions of 3D studio, I used mental ray and as materials I used the blend, and in the metallic parts I could place a texture to make the metallic parts more attractive, and these behaved as a reflection, without complications, now with Arnold the metallic parts look like metals, but the clients want to see more attractive the shines, but they do not do that, I know that the idea is to be realistic, but I think that Autodesk forgets that the clients have their own ideas of what they want, not all of them want to be realistic, but I think that they do know what they want, They want their products to shine and in previous versions you could make the metallics look brighter and more luminous by placing an image as a reflection map, however with the Arnold apparently you can't, the standard materials do let you, but in the version of 3D Max 2024 that I have, they don't work with arnold, so I'm not sure I can do that.