I found something weird and thought I'd post it here. So if anybody else find has something similar he or she knows whats up.
I was doing some testing with the denoiser Noice and found some weird diagonal lines in the denoised result. After some looking around I found the depth pass, which is used by the denoiser, to be the culprit.
It turns out if you're working on a big scale (client file) the depth pass can have a weird result.
This gets used in the denoiser and results in a weird effect.
So the fix is simple. Scale the scene down and it's all fixed
depth pass graded to see the effect
![Screenshot from 2022-10-31 15-03-19.png Screenshot from 2022-10-31 15-03-19.png](https://forums.autodesk.com/t5/image/serverpage/image-id/1134071iF8F5E1C2A5BD1E71/image-size/large?v=v2&px=999)
noisy render
![Screenshot from 2022-10-31 15-02-26.png Screenshot from 2022-10-31 15-02-26.png](https://forums.autodesk.com/t5/image/serverpage/image-id/1134073iC0A9065D415495C9/image-size/large?v=v2&px=999)
denoised render with the artifact
![Screenshot from 2022-10-31 15-02-10.png Screenshot from 2022-10-31 15-02-10.png](https://forums.autodesk.com/t5/image/serverpage/image-id/1134072i22CCBBFBD9066D19/image-size/large?v=v2&px=999)