Cryptomatte and Z depth doesnt work
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Hi all,
so I am experiencing issues with my Maya scene when my rendered multi-layer EXR sequence has incorrect/ broken Cryptomatte and Z depth passes.
CRYPTOMATTE issue:
- they are set up from AOVs, nothing changed to its default settings (like this in the past it worked without issues)
- rendered with Render Sequence, its multiLayer EXR with Merge AOVs checked
- in Nuke when I try to use Cryptomatte to select either by object or by material, I see this:
You can tell just by looking at it something's wrong. Selecting the car body selects also tyres, spoiler and background (while there is no background to start with, its a render layer of a car only). it happens with all render layers in the scene (car/env/etc...)... not to mention they are NOT the same material...
Z DEPTH issue:
- my Z depth comes out as solid flat color without any actual Z depth to it.. when I contrast/under expose my Z depth AOV to see the depth, its either flat or has only some weirds scanlines instead of actual Z depth...
- again, all settings are default I didnt change anything to it (as far as I am aware)
In previous scenes I used exactly same settings (as far as I am concerned) and I didnt have any of these issues so Im not sure what Im missing here. Im rendering on CPU
Specs: Maya 2023, Windows 10 64 bit, 64GB ram, RTX2080 8GB, rendered in ACES (as set by default)
Any suggestions as to what might be causing this ? Is it some bug or did I just screwed something in settings?
Thanks in advance