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Please consider the possibility of editing the UV mapping of objects in Alias, possibly even polygon or mesh based editing in service of real time rendering use. To be blunt, Alias for use in real time rendering scenarios can be quite a hassle.
I can only support your idea. And it has been possible with limited functions up to v2023, and the they quit it. If you ask AI on "ALIAS FBX UV", this is the answer:
In Alias, UVs (also known as texture coordinates) define how a 2D image is mapped onto a 3D object's surface.When exporting an Alias model as an FBX file, these UVs are crucial for ensuring textures display correctly in other applications.
It seems not so crucial for Alias developpers but it makes daily work really painful.