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Similar Bezier-Surfacing-methode in all tools

Similar Bezier-Surfacing-methode in all tools

Hallo,

 

I'm not sure if this is one idea or several... it affects many Tools.

My collegues and me noticed, turning on "Bezier surfaces" in different Tools lead to different results.

  • Since 2017 the Multi-Surface-Draft-tool has a very complex, yet perfectly customizable way of building the surfaces. providing the best surface-quality of all Bezier-surfacing-methodes. But its neccesary to set all individually for every draft creation.
  • Since 2018 the Surface-Fillet-tool has a very simple way also to reduce the surface degree. So it easy to maintain minimum degree while super-fast modelling. But sometimes it uses more patches than logically needed, because it just can create perfectly even cv-distributions, and surface-Splitting. If it could be orientated to input-surfaces like the draft, the result could be better (i.e. on highly curved contoures).
  • Other similar Tools like the symmetric-fillet, the freeform- and profile-blend, or the fillet-flanges were not updated with this useful features. still use older Bezier-Surfacing-methodes
  • While yet other Tools still just simply give a splitted result of the "Multiple Surface"-Nurbs. That creates many non-optimized patches. So usually have to be rebuilded. Like skin- and profile-tool.

 

May it be possible to create one general Bezier-Surfacing-methode integrated in all Tools.

We would actually really like a combination of the draft and fillet methodes.

So one can switch between a super-fast automatically optimized version like in the newest surface-fillet, but if neccesary manually set to a perfect quality like the draft-tool.

 

Kind regards,

David

 

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