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Nurbs in VR - the comming future

Nurbs in VR - the comming future

Yesterday I and 2 other industrial designers spent an evening with the VR HMD HTC Vive and the Tilt Brush app which basically let's you draw in the mid air. We did about 3 boats, 4 cars and 2 watches in a span of two hours. It's simply amazing what you can do when you design in VR. So immediately we started asking ourselves if there are any VR nurbs apps out there because that would be the most natural thing to do - to sketch 3d splines in mid air (with having the additional ability to when needed constrain the splines to a 2d plane, constrain the movement of control points to just one axis, all kinds of snaping options and etc - all of which can be set very fast with one of the handheld controlers) and then do interpolation surfacing between them, which would be the amazing for a CAD program aimed at designers who work with rather organic shapes. 

 

My question to the guys at Autodesk is, if they are in the process of considering or experimenting with this concept?

 

Having the ability to stand up from your screen and sketch 3d splines, tweak interpolations with interactive feedback and also having the abbility to go back to the screen and work on things that are too fiddly in mid-air would be something we have waited all our lives for. 

19 Comments
Anonymous
Not applicable
I would love to see such a function in alias - where u can easily draw lines and curves in VR!!!
rossbau
Alumni

Hello,

We see VR as a hot thing within the community. For sure we are investigating into this.

 

We see two major use cases.

One is to allow the digital sculptor to watch his model in VR and the other basic use case is to handle, draw or model curves in VR that can be used in Alias application.

 

We are dealing with both. I want to express my hope to see something of this in thean upcoming Alias release.

Anonymous
Not applicable

Ha! Finally someone visualized the fun we had with the Tilt Brush app!! 🙂 This soooo needs to happen dear Autodesk 🙂 Product design development would be so fast and enjoyable! With the upcoming Imagination Technologies PowerVR raytracing accelerator you might work even in a full raytraced enviroments where you could see every reflection in a physically correct way.

 

wow the future of design is suddenly so amazing!

 

Anonymous
Not applicable
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milestone88
Community Visitor

That sounds like an incredible experience! The potential of using VR for industrial design is truly exciting, especially with tools like Tilt Brush that allow for such creative freedom. Your idea of incorporating VR NURBS apps is fascinating; being able to sketch 3D splines in mid-air and manipulate them with precision would revolutionize the design process. It would be amazing to have that level of interactivity and flexibility, especially for organic shapes. mymilestonecard

I hope Autodesk is considering this concept, as it could greatly enhance the workflow for designers. The future of design in VR is bright, and I can't wait to see where it goes!

mykohlscardguide
Community Visitor

Regarding Autodesk, it's difficult for me to speak directly for their plans or current experimentation. However, Autodesk has a history of being innovative with tools like Fusion 360, which integrates CAD, CAM, and CAE into one platform, as well as with their various explorations of VR and AR technology. They're always looking for ways to enhance the design process, especially when it comes to making it more intuitive and efficient.

It would be worth reaching out to Autodesk directly, perhaps through their community forums, product feedback channels, or even by participating in beta testing programs. Their R&D teams may already be exploring such ideas, or you could spark their interest in integrating this kind of functionality into their existing tools like Fusion 360 or Alias.

In the meantime, there are some VR tools out there aimed at designers, like Gravity Sketch, which has a focus on creating 3D shapes in space. While it may not have the exact NURBS capabilities you're imagining, it might serve as a starting point or a stepping stone until a more comprehensive solution comes to market.

The idea of creating interactive 3D sketches in VR with the ability to seamlessly move between 2D precision and 3D creativity is definitely an exciting prospect, and I hope your input can help inspire future developments in CAD tools!  

 

scoresense32
Community Visitor

As for your question about VR NURBS (Non-Uniform Rational B-Splines) apps, it's a very forward-thinking concept that could significantly push the boundaries of how industrial design is approached. The ability to sketch 3D splines in mid-air with all the flexible controls, snapping options, and interactive feedback that you mentioned would absolutely be a game-changer for designers working on complex organic shapes, especially when integrating it into a powerful CAD environment.

Currently, there are some VR design tools on the market like Gravity Sketch and Masterpiece Studio, but I’m not aware of a VR tool that's specifically focused on NURBS modeling (like you'd find in traditional CAD software) with that level of advanced control. However, it sounds like a perfect fit for Autodesk, who’s known for pushing boundaries in design technology.

As far as whether Autodesk is considering or experimenting with this concept—if you haven't already, reaching out directly through their support or feedback channels could be a great idea. Autodesk has been very involved in VR/AR integration and has worked on VR versions of AutoCAD and Fusion 360, so they may be exploring this idea or might be receptive to it.  milestonecard.com/activate

rossbau
Alumni

We are exploring ideas like this. VR is one thing; usage of AI is another thing.

 

The challenge with the integration of VR is the ability to have a standard to not need always running behind every new development of a head mounted device. An integration of such a standard means that resources will be bound and are not available for the development of features. And finally, this is what user are interested in. But Autodesk has a structure, that allows for handling such a great challenge.

 

On the AI front the information given at the last Innovation Forum in Darmstadt show the depth of the development efforts in this area!

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jataha7237
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Designing in a 1:1 spatial environment is indeed a transformative shift for industrial design, and your experience highlights exactly where the industry is heading. At Autodesk, we recognize that the transition from 2D sketching to 3D NURBS modeling often feels restrictive. We are actively exploring immersive workflows that bridge this gap. While Tilt Brush offers creative freedom, professional CAD requires the precision of splines, snapping, and axis constraints you mentioned. We are currently experimenting with VR integration in tools like Alias and VRED, aiming to allow designers to sketch organic surfaces in mid-air and seamlessly transition back to the desktop for refined engineering. This hybrid ecosystem is the future of digital prototyping, ensuring that your initial "air-sketch" maintains the geometric integrity required for high-end manufacturing and surfacing. Starbucks Calorie Calculator

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