The current Hotkey Editor could be improved in several ways:
- Rather than typing out the hotkey combination (e.g. ctrl+shift+s), it would be nice if the input box could read the keys that are being pressed and automatically fills in the combination.
- In addition, it would be nice to be able to search for a specific function title, (e.g. "Hotkeys/ Menu editor") so you could then set the hotkeys for the queried function. This way users won't have to open several submenus to find the function they would like to remap.
- In case of conflicting hotkeys, the dialog box below should additionally prompt to edit the keymap for the conflicting function, which in this case is "Invert Layer".
Sub-D - To be able to mimic Sub-D shortcuts from polygonal modeling packages the editor could allow for additional functionality like what's present in Max' Hotkey Editor.
- With regards to complete UI customisation, the current Clutch Keys Editor, offers little customisation and thus does not (fully) allow customisation to smoothly transition between different software packages. A possible way to implement user preferences is shown with this example from Blender where button press, release, click, mouse drag, double press are all configurable:
- This way, shift/ alt + drag to extrude edges is also configurable.