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Export out of Alias with reasonable Geometry
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I need to know the proper steps to get a complicated (massive and complicated) model from alias to Maya as a mesh that is not in 1 billion pieces and has some shader associated with it. There is no where online that documents this well and the people that use your products tend not to know how to do it. I need to get this model In maya Asap for a tight deadline and when I export fbx from Alias the 500mb fbx takes 2 hours to open and it is in thousands of pieces and basically unsalable.