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Creating a flexible model
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02-25-2016
01:49 AM
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Nearly all question here are regarding tips and tricks for tricky features, and all answers basically include massaging CV hulls.
But if you're in a large project where many design detail changes may happen, all those tricks go out the window, because that would break the model and you'd have to start over on a bigger part of it than what the change dictates, right? Or am I thinking about this wrong?
Like, moving a complex corner with a washout that you had to massage the hull to get it right?
Does anyone have any resources for strategies on how to manage this? More like, meta tips, rather than the normal super detailed tips you get...