Weird texture mapping

Weird texture mapping

Anonymous
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Weird texture mapping

Anonymous
Not applicable

I have a nice vertical cladding texture which I've applied to the exterior of a model. It is a flat wall with windows and doors cutout. 

It works fine on all the walls, except the one in the screenshot. 

 

The texture warps as it crosses different faces. I don't understand why, because the other walls have similar faces (only windows, no doors).  Although the others don't have the break in the bottom edge where the door is removed.

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Message 2 of 2

fla3d
Collaborator
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Accepted solution

You need to put an UVW map on it and adjust it as you need, when you change a model like this you need to correct the mapping.

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