Vray Renders

Vray Renders

Anonymous
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Message 1 of 5

Vray Renders

Anonymous
Not applicable

Hi, 

Issues that I'm having are mostly rendering issues. The scene consists of a house and a backyard. I'm using vray sun, but vray lights while the sun is on do not seem to render out as well. It's not fully textured yet, but some materials are not looking realistic enough. I want to include a scene in the background like clouds and when I tried doing that, it conflicted with the vray sun. 

I could do it in photoshop, but I want to do as much as I can in here. I want to create a night and day render of the house, but not sure how to go about it since the vray lights were not working. Could be the render settings, let me know what screenshots you want me to take. Attached is a render of another 3ds max scene that I want my project to look like. I've modeled it fine, but the rendering is just not there. Any help? 

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Message 2 of 5

Francisco_Penaloza
Advisor
Advisor

Well there is a lot of information that can be covered here actually.

 

First the basics:

 

Exposure, this is the way we can control how bright our image is, besides the actual intensity of the light element it self we can control how bright the image it is with the Exposures controls.

On Max this is divided in two main part, one is under environment panel, the other controls are in the camera it self. For easy controls you only need to concentrate on the EV control, the larger the number, the darker the image will be.  If you want to go in more details the other controls make this 3d Max camera work like a real life photo/video camera.

 

Light intensity, 

When you are using VRay Sun/Sky, you'll realize that the default values are adjusted to match a 'real life' situation so it is very bright. If you put a regular light in your scene the intensity of this light will be way lower compared to your Sun/Sky.

This also happens in real life, if you are outside of a building and look to the inside, you'll see everything is dark inside. Unless of course you put a lot of lights inside of the building.

In your Case you need to adjust the interior light intensity until you can see the interiors. If you are using Irradiance and Light Cache this will be more easy than if you are using brute force, this last one need more bounces to get interiors bright.

 

Environment Lighting.

By default VRay's Sun/Sky will create very nice results. Some people uses HDRI to illuminate their scenes,using a Dome light and applying that HDRI on the texture slot of that light, this also help with the reflections.

 

If you are using VRay's Sun/Sky you can still use a dome or Sphere object and apply a self illuminated Material to it, then on the texture slot you can put a panoramic image and this will be the sky you'll see in your scene. You need to flip the normals in your sphere if they are not facing correctly, also you need to do right click on it and choose on the properties of that object to do not cast shadows, Otherwise your sun will be cover by this dome and your scene will be darker.

Other way would be going to the properties of your VRay sun and exclude that dome/sphere.

 

You could use a single plane behind your house if you like too, to fake a background or sky, but you need to do the same procedure explained above, apply a self illuminated material with a sky image and exclude that plane from illuminations  and shadows.

I would strongly recommend to use the present that comes with VRay, on the latest releases all those present are adjusted to get a good ration of rendering/quality.

Hope this help, if you have more questions let me know 😉

 

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Message 3 of 5

Anonymous
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I am trying the HDRI method by using a dome light and placing the material on the texture of the dome light, but the background is still too dark to see. Also, the dome light does not seem to be emitting light. I turned exposure control on and i can only see some of the vray lights. As for the EV control, I didn't see any significant change. What modes should the exposure control be on? I feel like this could be the problem. GI is on as well. 

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Message 4 of 5

Anonymous
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UPDATE : 

I turned off the hdri texture applied to the dome light and that was what was giving off the blueish tint to everything. Background is still dark, but now the objects are lit by the dome light. Vray lights not working inside the house yet. 

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Message 5 of 5

Francisco_Penaloza
Advisor
Advisor

Well there are several factors here, like everything else.

the quality of your HDRI is very important, sadly most of the free-ones you find online are low quality, and this will give you a very strong bluish tint or any color that image has.  Also this low quality images won't produce hard shadows.

 

A work around can be to use the color correction shader of max, to reduce the saturation of your image.

Also you can use the HDRI loader from VRay instead of the regular 3d Max Bitmap shader. There you can change the value of reverse gamma, default is 1, you can use 0.8 or 0.7 this will increase the gamma intensity of your image and then your shadows will be more visible.

Do not go crazy with this because then you'll get lighting artifacts.

 

regarding your lights and exposure it is all about adjusting.

If you like you can PM me and send me part of your scene i can set it up for you and then you can see if that work for you.

 

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