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Not applicable
10-04-2016
11:09 PM
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I'm modelling a race car and need to have clear images on the glass such as racing numbers and sponsors etc.
I already have a bitmap material made in illustrator and exported as a PNG on an opaque background.
I created a basic vRay glass material in 3ds Max and linked the bitmap file accordingly.
When rendering, although the bitmap is correctly displayed, it's quite dull and difficult to see.
I need to correct this somehow, I need to increase the intensity of the bitmap image.
I tried increasing the output value however when I do, it brings forward the white background and make the glass become solid.
Anyone have any ideas.?
Solved! Go to Solution.