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Vray Distributed Rendering Bucket Problem
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I have set up my scene states to switch cameras and render different views. When I do distributed rendering, it gets really confused on only TWO of the cameras (out of 5).
It's rendering some buckets with a massively distorted field of view and other perfectly fine. I believe the local render bucket is rendering correctly, but the other distributed ones are incredible wonky.
This has a drastic effect on my work flow as I need to rely on overnight renders to be correct.
