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Hi, recently I've been messing with lighting in 3DS Max so that my renders do not look completely dark. For most situations, I prefer more ambient lighting rather than anything too complex; To that end, I've experimented with a few Arnold lights here and there, but many of them are rather bright, and don't correctly render the PBR materials that most of my models use.
That brings me to ask: Is there a way to make a render just use the default lighting used by the viewport? Because in the viewport, those materials look just fine, especially if I set the ambient lighting to a brighter color. (In older versions, changing the ambient light would also affect the actual render, but this setting appears to be deprecated in 3DS Max 2021...)
Is anyone willing to help? I can provide images if needed!
Solved! Go to Solution.