Hello everyone,
I asked myself how I can strip texture paths for UDIM assets so that another client can open the maxfile and testrender.
I don't fully understand the procedure or the rules. Furthermore, I see that somehow the max file and the textures could be in the same folder. But is there a way to use subfolders?
hope for some infos ๐
thank you!
Hello everyone,
I asked myself how I can strip texture paths for UDIM assets so that another client can open the maxfile and testrender.
I don't fully understand the procedure or the rules. Furthermore, I see that somehow the max file and the textures could be in the same folder. But is there a way to use subfolders?
hope for some infos ๐
thank you!
You can do all kinds of things with file paths in the Asset Tracking Toggle:
You can do all kinds of things with file paths in the Asset Tracking Toggle:
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