i'm setting up reference images for making a biped model and the texture didn't show up until i set the size of the bitmap in the texture to the dimensions of the plane. the bitmap i wanted to use was very small and even now is not completely wrapping around the sphere in the compact material editor. how do i set it to wrap around the material completely?
Hi,
Uncheck the option "Use Real-World Scale", and set the size in both Width and Height to 1
Also in the Plane object, make sure this option is Uncheck too, same thing in case you applied
A UVW Map modifier.
Hi,
In the Material Editor you'll find it like in the picture below:
For the Plane object:
And finally, for the UVW Map modifier:
thanks. i meant the scale slider but i realised just now that i converted the plane to a editable poly earlier so i just need to remake that. thank you very much.
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