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I can't find any tutorials or I wouldn't be asking this question. I have downloaded some free Substances to improve the visual appeal of some of my experiments (procedural modeling, mostly). The Output Nodes of the various Substances don't seem to have a "one to one" match to the Input Nodes of the Materials that I'm trying to apply to the Objects I have in my Scene. Most of the options make sense, but I can't figure out many of the less obvious ones.
basecolor to Base Color Map.
roughness to Roughness Map.
metallic to Metalness Map?
Normal to Bump Map?
height to?!
Diffuse to?!
Specular to Reflectivity Map?
Glossiness to... ?!
Some of the Substances have even more options that I don't understand. I've gone to the Adobe website (that's where I got the Substances from in the first place) and the tutorials there pertain only to creating said substances, not using them in 3ds Max. I've tried searching the Autodesk documentation and I could not find anything helpful (why is all of the documentation ten years old?!).
I wanted to try "Bake Outputs" to see if I could decrease the enormous size of my Scene files after adding the Substances, but if you click on the question mark while choosing the file type options it just produces the circle with a stripe symbol. I tried Bitmap (exactly the right look), but it amounted to 96MB. I tried PNG, but all of the files came out grayscale. I tried TIFF, but got the same 96MB result. I tried TGA, but Widows doesn't even recognize it as an image format.
Can anyone point me in the right direction? I wouldn't bother y'all, but this isn't covered in the documentation (at least not well), and I can't find any pertinent information or tutorials.
Solved! Go to Solution.