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Hey there,
Hope someone can help. A while back I produced my first large interior environment render. Due to the inexperience of rendering this level of detail, it was poorly optimised and took three days to render fully. I researched into why this was and I found that high polygon counts can reduce the speed dramatically. This made sense as it was a 19,000,000 polygon model.
To get to the question, I have a new environmental render to create and I have managed to produce it to under 500,000 polygons. However, after leaving it to render over the weekend I came back in to discover it still had countless hours still to go and wasn't near the quality level I would expect. Can anyone give me any indication as to why this significantly lower poly scene is taking substantially longer to render? I have attached both renders for comparison, the blue lighting scene is the high poly count, and the red is the low poly count that is causing me issues.
Any help would be amazing.
BenHigh Poly COunt
Low Poly Count. (Causing the issue)
Solved! Go to Solution.