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Should I use the Arnold Physical Sky env OR the native 3ds Max Physical Sky env?

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Anonymous
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Should I use the Arnold Physical Sky env OR the native 3ds Max Physical Sky env?

Anonymous
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A Lynda.com course (3ds Max 2019 Advanced Lighting) got me utterly confused as to which physical sun and sky environment to use. The instructor implied that both the native 3ds Max physical sky and the Arnold physical sky had serious shortcomings (that the other one did not have) but then just left it hanging there without any resolution. 
 
I just want to figure out which one to use so that I can get past this bottleneck and continue on with my studies of 3ds Max. Any advice on which one to choose?
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Should I use the Arnold Physical Sky env OR the native 3ds Max Physical Sky env?

A Lynda.com course (3ds Max 2019 Advanced Lighting) got me utterly confused as to which physical sun and sky environment to use. The instructor implied that both the native 3ds Max physical sky and the Arnold physical sky had serious shortcomings (that the other one did not have) but then just left it hanging there without any resolution. 
 
I just want to figure out which one to use so that I can get past this bottleneck and continue on with my studies of 3ds Max. Any advice on which one to choose?
2 REPLIES 2
Message 2 of 3
fla3d
in reply to: Anonymous

fla3d
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I suggest you use the Physical Sun & Sky together with the sun positioner, with Arnold Physical Sky you can't use the positioner and can't set a ground color, the only reason I think I would use it is to render in Arnold standalone, otherwise go with Max Physical Sun & Sky, it's fully compatible with Arnold and it's easier to position in the scene.

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I suggest you use the Physical Sun & Sky together with the sun positioner, with Arnold Physical Sky you can't use the positioner and can't set a ground color, the only reason I think I would use it is to render in Arnold standalone, otherwise go with Max Physical Sun & Sky, it's fully compatible with Arnold and it's easier to position in the scene.

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Anonymous
in reply to: fla3d

Anonymous
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Thanks! I'll go with that advice.

Thanks! I'll go with that advice.

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