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Shadows of glass in viewport (Nitrous Max 2017)
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Does anyone know how to get shadows of objects that have transparency (eg, glasses or an alpha channel tree) to cast shadows in the viewport?
I have the nitrous viewport setup to cast shadows based on scene lighting and that looks good, but when I have an object that isn't 100% opacity, it casts no shadow at all. When I render it the shadows are correct, but I need to be able to see shadows whilst in the viewport.
This is something that used to work... so maybe it is a setting somewhere?
Cheers