Community
3ds Max Shading, Lighting and Rendering
Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max materials topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Same material on different objects and different rendering result

5 REPLIES 5
SOLVED
Reply
Message 1 of 6
henry_huangEGRKZ
503 Views, 5 Replies

Same material on different objects and different rendering result

New to 3ds Max, tried to render some parts created by Inventor.

 

I'm using Arnold, applied one material to 3 different objects, one sphere, one box and one inventor created part.

 

The sphere is glossy while the other two objects looks absolutely not shinny at all.

 

what makes this happen?

 

Attached images. 

 

 

 

5 REPLIES 5
Message 2 of 6

I think are reflecting, but due to the camera angle is hard to say. One way to check is by using the specular AOV. Open the AOV window

CiroCardoso3v_0-1709794704243.png

Then use the AOV wizzard to add the AOVS, make sure to select the option Separate

CiroCardoso3v_1-1709794763128.png

 

Then open the Arnold Render View

CiroCardoso3v_2-1709794837879.png

 

And select the Specular AOV

 

CiroCardoso3v_3-1709794869296.png

 

This should tell if you have any asset that isn't correctly reflect light

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 3 of 6

Hey thanks for the reply.

 

I have tried what you mentioned. 

 

rendering image showing below.

 

Seems like, only the sphere is reflecting light in the scene. 

123.jpg

321.jpg

 

 

Message 4 of 6

Can you provide me that scene for testing?

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 5 of 6

I don't see any problems here. A standard Max box has infinitely sharp corners and therefore cannot reflect anything there. If you want reflecting corners, you may either add a Chamfer Modifier to the box or add a Round Corner shader to the normal channel of the material.

wernienst_0-1710259032376.png

 

Message 6 of 6

I think setting a HDRI as environment could help on notice better how are the reflections working...

 

However certainly on that last images things look strange, it almost looks like the sphere would be having a metallic value or some kind of coat activated.

 

*note, also make sure to have the faces facing properly, weird effects like this may be a cause of inverted normals (however would be very strange on such simple shapes)

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report