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If I import a model in from another Autodesk application - say, Inventor - it brings with it the Autodesk Material assignment from the sending application.
In the case of the attached sample, I put "Wall Paint" on the object in Inventor, then imported it into max.
In the slate material editor, I can see the default "Round_Corner_Source" option - but it's not supported by either the ART or Arnold renderers.
Any idea how I can simulate a similar effect in max 2018 or 2019? (Reference material here.)
Ideally, I'd like to find a shader solution if possible because there are hundreds of objects in hundreds of files that need updating and they don't look as good without the rounded corners provided by the old mental ray shader.
Solved! Go to Solution.