Community
3ds Max Shading, Lighting and Rendering
Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max materials topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Renders are showing some white connected pixels

1 REPLY 1
Reply
Message 1 of 2
b.graaf
296 Views, 1 Reply

Renders are showing some white connected pixels

b.graaf
Advocate
Advocate

We are creating some renders with the Arnold render engine, some Standard Surface materials and an Arnold Skydome light.

 

We are getting a white spot, existing of several pure white pixels (so no differente shades of white). It seems if there are some defect pixels in the display, or if those pixels have not been rendered at all.

 

 

0 Likes

Renders are showing some white connected pixels

We are creating some renders with the Arnold render engine, some Standard Surface materials and an Arnold Skydome light.

 

We are getting a white spot, existing of several pure white pixels (so no differente shades of white). It seems if there are some defect pixels in the display, or if those pixels have not been rendered at all.

 

 

Labels (1)
1 REPLY 1
Message 2 of 2
RobH2
in reply to: b.graaf

RobH2
Advisor
Advisor

Have you gone to that face (turn on the wireframe and find it) and checked to see if its normal is flipped? Have you checked its 5 verts to make sure they are welded to the ones they are coincident with? Lastly, do they have the same smoothing group and Mat ID as the surrounding faces?


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------

Have you gone to that face (turn on the wireframe and find it) and checked to see if its normal is flipped? Have you checked its 5 verts to make sure they are welded to the ones they are coincident with? Lastly, do they have the same smoothing group and Mat ID as the surrounding faces?


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report