I am still using 3DS Max 2016. When rendering out an image in Mental Ray doing an RGB pass using the WrapAround lens feature, the RGB comes out fine, but the Ambient Occlusion Pass just renders a normal camera view, and ignores the wraparound lens feature, so I am unable to composite the AO over the RGB.
Is there a way to get the Ambient Occlusion pass to render out as a panorama pass as well, so I can composite it back over the top?
Using Camera shader Wraparound lens
Using mrAmbient Occlusion Render Element