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Rendering Mental Ray wraparound lens not getting Render passes AO

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Message 1 of 2
Anonymous
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Rendering Mental Ray wraparound lens not getting Render passes AO

I am still using 3DS Max 2016. When rendering out an image in Mental Ray doing an RGB pass using the WrapAround lens feature, the RGB comes out fine, but the Ambient Occlusion Pass just renders a normal camera view, and ignores the wraparound lens feature, so I am unable to composite the AO over the RGB.

 

Is there a way to get the Ambient Occlusion pass to render out as a panorama pass as well, so I can composite it back over the top?

 

 

 

Using Camera shader Wraparound lens

Using mrAmbient Occlusion Render Element

 

exam B10 Troubleshoot.jpg

 

 

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Message 2 of 2
Francisco_Penaloza
in reply to: Anonymous

YEa the regular AO pass won't work with the wrap around shader.

You can use the mr A&D Raw Ambient Occlusion but this pass will show only the material that has the AO built in the shader of the Arch and Design materials. everything else will render white.

So a workaround would be to render your scene as is, then put a material overwrite in the whole scene with an Arch and Design material with the AO build in to activate, then render that pass alone.

 

 

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